

Removed "Toggle selected squad/entity owner between local player and original owner" If nothing is selected, they are spawned as neutral. It is now called "Set entity under mouse owned by world". Improved "Respawn as neutral" functionality. Implemented "Print Terrain height at mouse position" feature. Improved "Print selected squad cover value" (if a squad is garrisoned, cover value of "Garrisoned" is displayed instead of 0. Fixed a fatal scar error in "Print selected squad/selected entity/entity under mouse blueprint" Fixed a bug in "Respawn as neutral" causing invisible entities Press Control + Shift + O to toggle it ON/OFF.

Implemented Squad/Entity Health Monitor system.
